Lara Croft Tomb Raider: The Angel of Darkness

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Tomb Raider VI
Aodps2.jpg
The Angel of Darkness
Release Date 2003
Platforms PlayStation 2, PC, Mac
Levels 34
Secrets none
Developer Core Design
Publisher Eidos Interactive
Rating * ESRB: Teen
  • PEGI: 12+
  • CERO: Ages 15 and up
Game Chronology:
Tomb Raider Chronicles Tomb Raider VI Tomb Raider Legend

Tomb Raider: The Angel of Darkness is the sixth instalment in the Tomb Raider game series. It was the last game that was developed by Core Design who had developed the previous 5 games. With a new engine, stunning graphics, a remodelled Lara and new gameplay, The Angel of Darkness was one of the highly anticipated games of the Tomb Raider series.

Release Dates in Detail

PC

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    United Kingdom - 20th June 2003
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    United States and Germany - 1st July 2003
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    Australia and New Zealand - 16th July 2003

PlayStation 2

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    Canflag.gif
    United States and Canada - 20th June 2003
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    United Kingdom - 4th July 2003
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    Germany - 9th July 2003
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    Australia and New Zealand - 28th May 2004
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    Japan - 23rd October 2004

Macintosh

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    United States - 4th December 2003

Levels

Back Streets
Back Streets


Parisian Ghetto
Ghetto
Serpent Rouge


Louvre
In the Louvre


Under the Louvre
Under the Louvre


Von Croy's
Von Croy's Apartment




The Vault of Trophies
Prague



Features

  • Character evolution
Improve Lara's abilities and witness her adapt to how you play the game. You are rewarded for puzzle solving and exploration in the form of improvements to Lara's jumping ability, brainpower, upper body strength etc.
  • Character interaction
For the very first time in a Tomb Raider game, Lara has the ability to talk to characters. The choices you make in conversation will affect Lara?s route through the game.
  • Cutting edge graphics
Brand new game engine designed to fully utilize the power of PlayStation 2. Lara is now made up of over 5,000 polygons as opposed to just 500 in previous games.
  • Take more direct and fluid control over Lara with an entirely new control system and experience new levels of gameplay with hand-to-hand combat, stealth attacks, last chance grabs and more.


Gameplay

Coming Soon

Story

Summary

A series of grisly murders brings Lara into conflict with a sinister Alchemist from the past, and a secret alliance of powerful individuals shrouded in mystery. At the center of these mysteries are the Obscura Paintings - five 14th century pieces of art that the Alchemist is desperate to repossess. Accused of the murder of her one time mentor, Werner Von Croy, Lara becomes a fugitive on the run. Pursued by the police, she follows the Alchemist into a dark world of blood, betrayal and vengeance where it is up to her to defeat this unholy alliance, and stop them from unleashing their incredible powers on the world.

Introduction

Central National Bureau. Paris

Commissioner Mirepoix, Special Crimes Investigation Force.

To the Préfecture de Police.

REPORT ON RECENT SERIAL ATROCITIES WITHIN THE CAPITAL.

As yet no significant arrests have been made for this latest spate of 'Monstrum' killings in the capital. Seventeen have been reported so far. A woman was seen leaving the apartment of the latest victim, Professor Werner Von Croy. Described as Caucasian, brunette, about 1.8m and of slim build, she was wearing jeans, denim jacket and a pony tail. She is dangerous and probably armed. Officers are being advised to use extreme caution when apprehending the suspect.

The press have sensationalised this latest outbreak of killings as "The Monstrum's Dark Renaissance", referring to similar atrocities in the capital over the last decade, and possibly as far back as the 1950's. There are definite links to atrocities in other European cities going back at least fifty years.

Forensics have made no headway regarding the bizarre metallic eruptions found on the bodies of all victims. At present nothing appears to link any of the individuals involved. There have been significant numbers of casualties within Parisian gangland factions.

It would all appear to be the work of a single, highly psychotic perpetrator. The bodies were desecrated and all crime scenes daubed with unintelligible graffiti, indicating some ritualistic fixation. There are no known survivors of these attacks so far.

The suspect's apprehension should be made top priority...

Locations



Moves/Controls



Gear

Weapons

First Aid


Tools



Outfits



Characters and Enemies

Characters

When she stops by Von Croy's apartment he tells her he is working for a psychopathic client known as Eckhart and is being stalked. Just before leaving she blacks out and awakes to find Von Croy dead. Police sirens sound in the background, suddenly Lara is a prime suspect. She is mistaken for the murderer and meets Kurtis in the middle of the game to stop Eckhardt who is the prime suspect.
He contacted Lara in Paris. He was scared since he believed he was being stalked. Werner is killed by The Monstrum and Lara is accused of the murder.
A curator at the Louvre and a friend of Werner's. She gives Lara Werner's notebook and has a pass to the archaeological dig at the Louvre. She is murdered by Eckhardt as informed by Janice.
The main antagonist of the game. He is the black alchemist and has been causing havoc. He hired Werner to obtain the last two Obscura Paintings. Pieter is responsible for the murders. He was stabbed in the head by Lara with the first two shards but he is killed by Karel using the third shard.
A Parisian mob boss, he was the last known contact of Von Croy. He lives in the church's basement. Lara searches for him to obtain answers about Von Croy. He gives all Lara's needs which was in the pawnshop. He next appears as he picks up Lara from the Louvre to the Chantelle building where Von Croy's appartment is. Their last meeting is in Prague where he is found dead in the closet in the basement of Mathias Vasiley. He owns the Le Serpent Rouge nightclub.
The last member of the Lux Veritatis. He wants revenge after Eckhardt killed his father. He also possesses two of the Periapt Shards. 3 levels in the game are played as Kurtis. He forms an alliance with Lara to stop Eckhardt. He is wounded by Boaz.
Head of corrective and remedial surgery at the Strahov complex and a survivor of a terrible plane crash. She is a member of The Cabal.
An investor, aid and member of The Cabal. He also is Eckhardt's right hand man. He reveals that Eckhardt actually worked for him and he is the last surviving nephilim. He is killed by the light of the Sleeper after Lara places the Sanglyph in the leg.
Head of security for The Cabal and The Strahov. He leads the attack on the Louvre.
Pawnshop owner in Paris which he uses as a front for shadier dealings. His weapons stockpile helps Lara progress through the Louvre.
A Parisian hooker who shares information about Bouchard and his two men.
A worker of Bouchard. He formerly worked as the nightclub's bartender but he now handles Cafe Metro. He helps Lara to find Bouchard by going to the Le Serpent Rouge nightclub by the Bartender's key to retrieve the Box.
A worker of Bouchard. He formerly worked as the nightclub's janitor and he hangs in the park. He helps Lara to find Bouchard by going to the Le Serpent Rouge nightclub by the ex-Janitor's key to retrieve the Box.
Boxer, trainer, and best friend of Louis Bouchard. He owns a boxing gym set in an abandoned church where the door is the entrance to Bouchard's underground lair.
An art dealer who lives in Prague. He exchanges the information with Von Croy and is murdered by the Monstrum.
A reporter who shares information about the murders in Prague and Vasiley. He is murdered in the Strahov by Eckhardt, He sells Lara the Scorpion X gun.
A worker of Bouchard. He appears to be dying since he is seen in a bed with metal adhered or growing in his body indicating he is a victim of the attacks and the only survivor.

Enemies

Traps and Obstacles

Traps

Obstacles

Development

Designers

  • Richard Flower (Lead Programmer)
  • Richard Morton (Lead Game Designer)
  • Mark Donald (Lead Animator)
  • Andrea Cordella (Lead Artist)

Writer

Systemrequirements

PC

minimum

  • Windows 98/2000/ME/XP (Windows 95 and NT Not Supported)
  • Pentium III 500 Mhz or Higher
  • 128 MB RAM
  • 16 MB 3D Video Card
  • Quad-speed (4x) CD-ROM drive
  • 200 MB free disk space

Mac

Cover Art

Beta Differences

  • Although the game was poorly received due to the unfinished areas, bugs and glitches, the game's beta version seemed more stable and had more moves.
  • Parisian Ghetto had a different area to explore. (Still accessible through the AoD SCU on PC)
  • The game was more explorable and you could either choose to proceed to the Derelict Apartment Block or stay and explore.



Links