Isometric
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Revision as of 08:06, 27 April 2015 by Wile E. Coyote (talk | contribs)
An isometric projection is mathematical way to project three-dimensional objects onto a two dimensional plane. In gaming the term often describes a fixed camera position at the top of one of the corners of the gaming scene. The player(s) appear to move through a three-dimension landscape with the cameras point of view not changing with progression throughout the level.
Tomb Raider Games with isometric view
The Lara Croft Series games (Guardian of Light, Temple of Osiris) are examples for this kind of fixed camera isometric game play.