Talk:Tomb Raider

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Revision as of 16:09, 29 June 2007 by Tombraidergirl (talk | contribs) (For the attention of TRG)

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Open discussions:

Images

The images are excellent! If you could do me an image of:

  • Pyramid key - End of Natla's mines
  • The 4 objects found at the obelisk of khamoon
  • and any other sub artefacts

I would be more than happy to construct an article for each object to be put in the artefacts section. Leave your message here. Thanks. XIII

I will make images of these, when I find the time. I haven't played TR 1 this far yet (on PC of course, I have played it a million times on PlayStation ;-) ) --Tombraidergirl 17:58, 19 June 2006 (CEST)

Location Discussion: 2nd Section

It's not Turkey

I was one of the first people to purchase the Tomb Raider game when it was first released for PS1 back when it is still in its hey day on the PC as well. And it has been stated several times that the second level is Greco-Roman and takes part in a European country. Turkey is contrary to popular belief NOT part of Europe, only western Turkey manages to sneak in. But it is quite clear that the level is designed to emulate a Greco-Roman atmosphere. There is no clear indiciation that this level was based on Turkey other than the fact of Phrygia and Midas. However, if The Colosseum level in Chronicles is supposedly meant to be the same Colosseum in TR1 then it would clearly indicate that the lvel is in Rome. Otheriwise why is there a paralell with DuPont? Piecraft 10:33, 19 June 2006 (CEST)

Maybe, but it is definitely not Rome

Because you claim to be one of the first to buy the game, doesn't mean your information is the truth. It was not clearly stated in the game, so we all rely on information fed to us by others. If you present a believable source, that what you say it's right, that's fine. We can all guess and at the moment we are three people who believe that it might be in Turkey (good explanation given by XIII), one of them (me) thinks that it might also be Greece, as this was stated in several unofficial guides. But you are the only one who thinks it's Italy. This clearly isn't the Colosseum in Rome. Have you been to Rome? THE colosseum is in the middle of the city, which it clearly is in Chronicles and clearly is not in TR1. It is not the same colosseum. --Tombraidergirl 17:47, 19 June 2006 (CEST)

    And it has been stated several times that the second level is Greco-Roman...

Who says so? On the other hand, even then there are several ancient greek and roman cities in Turkey. I think the explaination given in the article Turkey is as good as any...--Wile E. Coyote 18:06, 19 June 2006 (CEST)

For the attention of TRG

The summary is not necessary since it is just repeating unecessary inormation. If you truly agree that it is necessary it should go towards the end of the article. It should not come under Summary but rather Eidos synosis. Maybe a Core Design and Eidos subtitle should be produced under Synopsis?

The locations is also not necessary since the levels template provides this information. Surely los alamos should not appear anyway since it is not where any levels take place?

The release dates also need to go at the end since it is supplementary information. The Levels should come after the synopsis and story. Then after the levels comes game play this order at the moment is not right.

The machine cog, lead bar and gold bar are artefacts found in the game they are not tools! There are no such things as tools in the game. The keys in St.Francis Folly go in the artefacts as well. The reason since they are unique. the keys I put at the en, silver, gold and rusty are found more than once and are general finds. Artefacts are finds that are unique and not general. Do you agree with me TRG?

I also put down each artefact under subtitles showing which location they are found in. Your method of putting the location in brackets after each artefact/find is unecessary.

The Atlantean mutant (which is the correct term) directs to the legless mutant. How do I solve this problem? Winged Demon I personally do not think is correct. It should be 'Flying Mutant'. I will organise the enemies into human, animal and mutant once I have sorted some other things out. The legless mutant is not an enemy but a boss and should come under a seperate category. Do you agree TRG?

Also the game table needs to be larger. It needs more colour and design. Please check the tomb raider on wikipedia http://en.wikipedia.org/wiki/Tomb_raider it has more flair. I do not know how to construct templates. --XIII 10:58, 18th June 2007


the point of a wiki is to collect information the summary was stated as such by Eidos, thus it stays. This part is the first information to come out for each game, thus it belongs at the start, the same goes for release dates.

Why should locations be unnecessary? Los Alamos and Calcutta ARE locations in Tomb Raider I. It does not matter if they are in-game or not or if Lara visits them. Should we just ignore them? no, that would give an incomplete image of what the game has to offer.


I don't see where a cog should be an artefact. It is something that Lara uses to continue... that's the definition of a tool as I see it.

Keys are not artifacts just because they are unique.

A boss is also an enemy. Most players called him legless mutant, so that's the main name used for him. --Tombraidergirl 17:09, 29 June 2007 (CEST)