Difference between revisions of "Isometric"

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(Created page with "LCTOO as an example for isometric view]] An ''isometric'' projection is math...")
 
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An ''isometric'' projection is mathematical way to project three-dimensional objects onto a two dimensional plane. In gaming the term often describes a fixed camera position at the top of one of the corners of the gaming scene. The player(s) appear to move through a three-dimension landscape with the cameras point of view not changing with progression throughout the level.
 
An ''isometric'' projection is mathematical way to project three-dimensional objects onto a two dimensional plane. In gaming the term often describes a fixed camera position at the top of one of the corners of the gaming scene. The player(s) appear to move through a three-dimension landscape with the cameras point of view not changing with progression throughout the level.
  
The Lara Croft series games ([[Lara Croft and the Guardian of Light|Guardian of Light]], [[Lara Croft and the Temple of Osiris|Temple of Osiris]]) are examples for this kind of fixed camera isometric game play.
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=== Tomb Raider Games with isometric view ===
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The [[Lara Croft Games|Lara Croft Series]] games ([[Lara Croft and the Guardian of Light|Guardian of Light]], [[Lara Croft and the Temple of Osiris|Temple of Osiris]]) are examples for this kind of fixed camera isometric game play.
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[[Category:Lara Croft and the Guardian of Light]]
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[[Category:Lara Croft and the Temple of Osiris]]
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[[de:isometeisch]]

Latest revision as of 08:06, 27 April 2015

Scene from LCTOO as an example for isometric view

An isometric projection is mathematical way to project three-dimensional objects onto a two dimensional plane. In gaming the term often describes a fixed camera position at the top of one of the corners of the gaming scene. The player(s) appear to move through a three-dimension landscape with the cameras point of view not changing with progression throughout the level.

Tomb Raider Games with isometric view

The Lara Croft Series games (Guardian of Light, Temple of Osiris) are examples for this kind of fixed camera isometric game play.