Difference between revisions of "Barkhang Monastery"

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!{{levelline}}|[[:trgcom:tr2/barkhang|Walkthrough]]
 
!{{levelline}}|[[:trgcom:tr2/barkhang|Walkthrough]]
 
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'''Barkhang Monastery''' is a level in [[Tomb Raider II]]. Lara reaches the Monastery desribed by the dying monk back in the [[Diving Area]] level to gain access to the [[Talion]], which opens the door to the [[Temple of Xian]], by the use of the [[Seraph]].
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'''Barkhang Monastery''' is a level in [[Tomb Raider II]]. Lara reaches the Monastery described by the dying monk back in the [[Diving Area]] level to gain access to the [[Talion]], which opens the door to the [[Temple of Xian]], by the use of the [[Seraph]].
  
It is a common practice to not shoot at the monks, and they are the first time in Tomb Raider history that Lara encounters who are not hostile at her, with the exception of [[Winston]], but Lara may simply did not have the weapons to kill him. Also the monks will help Lara throughout the level by attacking the mercenaries who arrived there before Lara. Simply one shot at the monks will turn every inhibitat of the monastery against Lara, dramatically changing the difficulty of the level. However when the monks are busy fighting the mercenaries, a few stray bullets at the monks will sometimes be ignored. Due to the lack of avaliablitily to switch targets in the game's auto-aiming system, it's best for the player to just observe the battle and finish off the rest if the monks died.
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It is a common practice to not shoot at the monks, and they are the first time in Tomb Raider history that Lara encounters who are not hostile at her, with the exception of [[Winston]], but Lara may simply did not have the weapons to kill him. Also the monks will help Lara throughout the level by attacking the mercenaries who arrived there before Lara. Simply one shot at the monks will turn every inhabitant of the monastery against Lara, dramatically changing the difficulty of the level. However when the monks are busy fighting the mercenaries, a few stray bullets at the monks will sometimes be ignored. Due to the lack of availability to switch targets in the game's auto-aiming system, it's best for the player to just observe the battle and finish off the rest if the monks died.
  
 
During the course of the level Lara travels around the monastery and surrounding mountains for five [[Prayer Wheels]], uncovered by the use of keys and gemstones, to gain access to the Seraph Chamber. The main tourist attraction of this level is the giant four-armed-buddha statue, situated in the grand hall which serves as the central hub of this non-linear level.
 
During the course of the level Lara travels around the monastery and surrounding mountains for five [[Prayer Wheels]], uncovered by the use of keys and gemstones, to gain access to the Seraph Chamber. The main tourist attraction of this level is the giant four-armed-buddha statue, situated in the grand hall which serves as the central hub of this non-linear level.

Revision as of 21:35, 2 February 2007

Template:Levelline|Barkhang Monastery
Barkhang.jpg
Template:Levelline|Tomb Raider II
Level No 12
Secrets 3
Length 70 minutes
Location Asia, Tibet
Template:Levelline|Level Chronology
Tibetan Foothills Barkhang Monastery Catacombs of the Talion
Template:Levelline|Walkthrough

Barkhang Monastery is a level in Tomb Raider II. Lara reaches the Monastery described by the dying monk back in the Diving Area level to gain access to the Talion, which opens the door to the Temple of Xian, by the use of the Seraph.

It is a common practice to not shoot at the monks, and they are the first time in Tomb Raider history that Lara encounters who are not hostile at her, with the exception of Winston, but Lara may simply did not have the weapons to kill him. Also the monks will help Lara throughout the level by attacking the mercenaries who arrived there before Lara. Simply one shot at the monks will turn every inhabitant of the monastery against Lara, dramatically changing the difficulty of the level. However when the monks are busy fighting the mercenaries, a few stray bullets at the monks will sometimes be ignored. Due to the lack of availability to switch targets in the game's auto-aiming system, it's best for the player to just observe the battle and finish off the rest if the monks died.

During the course of the level Lara travels around the monastery and surrounding mountains for five Prayer Wheels, uncovered by the use of keys and gemstones, to gain access to the Seraph Chamber. The main tourist attraction of this level is the giant four-armed-buddha statue, situated in the grand hall which serves as the central hub of this non-linear level.